Crafting WorldsThrough Play
I'm fresh out of a 2-year game design program, I love building interactive experiences that blend storytelling, systems, and an emotionally attaching experience for all.
Selected Projects
A few of my favourite pieces I've worked on from full games, prototypes, and everything in between.
Hey Too-O
A physics based puzzle game that uses different states of matter to uncover a plethora of secrets.
Read more →A Bit About Me
I'm a Technical Game Designer who graduated from a 2-year intensive course with a deep passion for emotionally varied game experiences. I believe the best games are the ones that make you feel such strong emotions.
My design philosophy centers on emergent storytelling, where player choice and environmental narrative combine to create unforgettable moments.
More About Me →Tinkering & Prototypes
Quick builds, game jam pieces, and fun ideas.
Wind System Test
Procedural wind simulation that affects foliage, cloth, and player movement.
Unity · C#Audio-Driven UI
UI elements that pulse, scale, and shift colour based on the soundtrack.
Unity · WwiseIsometric Puzzle Grid
A weekend prototype exploring grid-based puzzle mechanics.
Unreal · BlueprintDynamic Palette Tool
Generates nature-inspired colour palettes for game environments.
Tool · JS